module Base
{

    item Military_Backpack_Pocket_Small-Black    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (Black),        ClothingItem = Military_Backpack_Pocket_Small-Black,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,        Capacity = 15,
    IconsForTexture = Military_Backpack_Pocket_Small-Black;Military_Backpack_Pocket_Small-BlackPlain,
    OpenSound   =   OpenBag,
    CloseSound   =   CloseBag,        PutInSound   =   PutItemInBag,
    BloodLocation = Bag,        RunSpeedModifier = 0.98,
    CanHaveHoles = false,        AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Pocket_Small-Black_Tight,        ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,        ReplaceInSecondHand = Military_Backpack_Pocket_Small-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-Black_RHand holdingbagright,        WorldStaticModel = Backpack_Pocket_Small_Ground,
}

item Military_Backpack_Pocket_Small-Black_Tight    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (Black),        ClothingItem = Military_Backpack_Pocket_Small-Black_Tight,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,
    Capacity = 15,        IconsForTexture = Military_Backpack_Pocket_Small-Black;Military_Backpack_Pocket_Small-BlackPlain,
    OpenSound   =   OpenBag,        CloseSound   =   CloseBag,
    PutInSound   =   PutItemInBag,        BloodLocation = Bag,
    RunSpeedModifier = 0.98,        CanHaveHoles = false,
    AttachmentReplacement = Bag,        ClothingItemExtra = Military_Backpack_Pocket_Small-Black,
    ClothingItemExtraOption = PutOn,        ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Pocket_Small-Black_LHand holdingbagleft,        ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Pocket_Small_Ground,    }

item Military_Backpack_Pocket_Small-Desert    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (Desert),        ClothingItem = Military_Backpack_Pocket_Small-Desert,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,        Capacity = 15,
    IconsForTexture = Military_Backpack_Pocket_Small-Desert;Military_Backpack_Pocket_Small-DesertPlain,
    OpenSound   =   OpenBag,
    CloseSound   =   CloseBag,        PutInSound   =   PutItemInBag,
    BloodLocation = Bag,        RunSpeedModifier = 0.98,
    CanHaveHoles = false,        AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Pocket_Small-Desert_Tight,        ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,        ReplaceInSecondHand = Military_Backpack_Pocket_Small-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-Desert_RHand holdingbagright,        WorldStaticModel = Backpack_Pocket_Small_Ground,
}

item Military_Backpack_Pocket_Small-Desert_Tight    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (Desert),        ClothingItem = Military_Backpack_Pocket_Small-Desert_Tight,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,        Capacity = 15,
    IconsForTexture = Military_Backpack_Pocket_Small-Desert;Military_Backpack_Pocket_Small-DesertPlain,
    OpenSound   =   OpenBag,        CloseSound   =   CloseBag,
    PutInSound   =   PutItemInBag,        BloodLocation = Bag,
    RunSpeedModifier = 0.98,        CanHaveHoles = false,
    AttachmentReplacement = Bag,        ClothingItemExtra = Military_Backpack_Pocket_Small-Desert,
    ClothingItemExtraOption = PutOn,        ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Pocket_Small-Desert_LHand holdingbagleft,        ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Pocket_Small_Ground,    }



    item Military_Backpack_Pocket_Small-Green    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (Green),        ClothingItem = Military_Backpack_Pocket_Small-Green,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,        Capacity = 15,
    IconsForTexture = Military_Backpack_Pocket_Small-Green;Military_Backpack_Pocket_Small-GreenPlain,
    OpenSound   =   OpenBag,
    CloseSound   =   CloseBag,        PutInSound   =   PutItemInBag,
    BloodLocation = Bag,        RunSpeedModifier = 0.98,
    CanHaveHoles = false,        AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Pocket_Small-Green_Tight,        ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,        ReplaceInSecondHand = Military_Backpack_Pocket_Small-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-Green_RHand holdingbagright,        WorldStaticModel = Backpack_Pocket_Small_Ground,
}

item Military_Backpack_Pocket_Small-Green_Tight    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (Green),        ClothingItem = Military_Backpack_Pocket_Small-Green_Tight,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,
    Capacity = 15,        IconsForTexture = Military_Backpack_Pocket_Small-Green;Military_Backpack_Pocket_Small-GreenPlain,
    OpenSound   =   OpenBag,        CloseSound   =   CloseBag,
    PutInSound   =   PutItemInBag,        BloodLocation = Bag,
    RunSpeedModifier = 0.98,        CanHaveHoles = false,
    AttachmentReplacement = Bag,        ClothingItemExtra = Military_Backpack_Pocket_Small-Green,
    ClothingItemExtraOption = PutOn,        ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Pocket_Small-Green_LHand holdingbagleft,        ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Pocket_Small_Ground,    }

item Military_Backpack_Pocket_Small-White    {
    DisplayCategory = Bag,        Type = Container,
    DisplayName = Military Backpack Pocket (White),        ClothingItem = Military_Backpack_Pocket_Small-White,
    CanBeEquipped = Back,        WeightReduction = 94,
    Weight = 1,        Capacity = 15,
    IconsForTexture = Military_Backpack_Pocket_Small-White;Military_Backpack_Pocket_Small-WhitePlain,
    OpenSound   =   OpenBag,
    CloseSound   =   CloseBag,        PutInSound   =   PutItemInBag,
    BloodLocation = Bag,        RunSpeedModifier = 0.98,
    CanHaveHoles = false,        AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Pocket_Small-White_Tight,        ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,        ReplaceInSecondHand = Military_Backpack_Pocket_Small-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-White_RHand holdingbagright,        WorldStaticModel = Backpack_Pocket_Small_Ground,
}

item Military_Backpack_Pocket_Small-White_Tight
{        DisplayCategory = Bag,
    Type = Container,        DisplayName = Military Backpack Pocket (White),
    ClothingItem = Military_Backpack_Pocket_Small-White_Tight,        CanBeEquipped = Back,
    WeightReduction = 94,
    Weight = 1,        Capacity = 15,
    IconsForTexture = Military_Backpack_Pocket_Small-White;Military_Backpack_Pocket_Small-WhitePlain,
    OpenSound   =   OpenBag,
    CloseSound   =   CloseBag,        PutInSound   =   PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.98,        CanHaveHoles = false,
    AttachmentReplacement = Bag,        ClothingItemExtra = Military_Backpack_Pocket_Small-White,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Pocket_Small-White_LHand holdingbagleft,        ReplaceInPrimaryHand = Military_Backpack_Pocket_Small-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Pocket_Small_Ground,    }





   item Military_Backpack_Strategist_Medium-Black
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (Black),
    ClothingItem = Military_Backpack_Strategist_Medium-Black,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-Black;Military_Backpack_Strategist_Medium-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-Black_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

item Military_Backpack_Strategist_Medium-Black_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (Black),
    ClothingItem = Military_Backpack_Strategist_Medium-Black_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-Black;Military_Backpack_Strategist_Medium-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-Black,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

   item Military_Backpack_Strategist_Medium-Green
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (Green),
    ClothingItem = Military_Backpack_Strategist_Medium-Green,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-Green;Military_Backpack_Strategist_Medium-GreenPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-Green_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

item Military_Backpack_Strategist_Medium-Green_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (Green),
    ClothingItem = Military_Backpack_Strategist_Medium-Green_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-Green;Military_Backpack_Strategist_Medium-GreenPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-Green,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

   item Military_Backpack_Strategist_Medium-Desert
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (Desert),
    ClothingItem = Military_Backpack_Strategist_Medium-Desert,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-Desert;Military_Backpack_Strategist_Medium-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-Desert_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

item Military_Backpack_Strategist_Medium-Desert_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (Desert),
    ClothingItem = Military_Backpack_Strategist_Medium-Desert_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-Desert;Military_Backpack_Strategist_Medium-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-Desert,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

item Military_Backpack_Strategist_Medium-White
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (White),
    ClothingItem = Military_Backpack_Strategist_Medium-White,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-White;Military_Backpack_Strategist_Medium-WhitePlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-White_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}

item Military_Backpack_Strategist_Medium-White_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Strategist (White),
    ClothingItem = Military_Backpack_Strategist_Medium-White_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = Military_Backpack_Strategist_Medium-White;Military_Backpack_Strategist_Medium-WhitePlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Strategist_Medium-White,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Strategist_Medium-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Strategist_Medium-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Strategist_Medium_Ground,
}





    item Military_Backpack_Ranger_Large-Black
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (Black),
    ClothingItem = Military_Backpack_Ranger_Large-Black,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-Black;Military_Backpack_Ranger_Large-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-Black_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-Black_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (Black),
    ClothingItem = Military_Backpack_Ranger_Large-Black_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-Black;Military_Backpack_Ranger_Large-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-Black,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-Desert
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (Desert),
    ClothingItem = Military_Backpack_Ranger_Large-Desert,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-Desert;Military_Backpack_Ranger_Large-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-Desert_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-Desert_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (Desert),
    ClothingItem = Military_Backpack_Ranger_Large-Desert_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-Desert;Military_Backpack_Ranger_Large-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-Desert,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-Green
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (Green),
    ClothingItem = Military_Backpack_Ranger_Large-Green,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-Green;Military_Backpack_Ranger_Large-GreenPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-Green_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-Green_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (Green),
    ClothingItem = Military_Backpack_Ranger_Large-Green_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-Green;Military_Backpack_Ranger_Large-GreenPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-Green,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger-Large-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-White
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (White),
    ClothingItem = Military_Backpack_Ranger_Large-White_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-White;Military_Backpack_Ranger_Large-WhitePlain,
     OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-White_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Ranger_Large-White_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Ranger (White),
    ClothingItem = Military_Backpack_Ranger_Large-White_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 30,
    IconsForTexture = Military_Backpack_Ranger_Large-White;Military_Backpack_Ranger_Large-WhitePlain,
     OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.94,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Ranger_Large-White,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Ranger_Large-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Ranger_Large-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
}

item Military_Backpack_Colossus_VeryLarge-Black
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (Black),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-Black,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-Black;Military_Backpack_Colossus_VeryLarge-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-Black_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}

item Military_Backpack_Colossus_VeryLarge-Black_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (Black),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-Black_Tight,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-Black;Military_Backpack_Colossus_VeryLarge-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-Black,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}

item Military_Backpack_Colossus_VeryLarge-Desert
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (Desert),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-Desert,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-Desert;Military_Backpack_Colossus_VeryLarge-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-Desert_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}

item Military_Backpack_Colossus_VeryLarge-Desert_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (Desert),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-Desert_Tight,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-Desert;Military_Backpack_Colossus_VeryLarge-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-Desert,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}
item Military_Backpack_Colossus_VeryLarge-Green
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (Green),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-Green,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-Green;Military_Backpack_Colossus_VeryLarge-GreenPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-Green_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}

item Military_Backpack_Colossus_VeryLarge-Green_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (Green),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-Green_Tight,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-Green;Military_Backpack_Colossus_VeryLarge-GreenPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-Green,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}

item Military_Backpack_Colossus_VeryLarge-White
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (White),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-White,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-White;Military_Backpack_Colossus_VeryLarge-WhitePlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-White_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}

item Military_Backpack_Colossus_VeryLarge-White_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Colossus (White),
    ClothingItem = Military_Backpack_Colossus_VeryLarge-White_Tight,
    CanBeEquipped = Back,
    WeightReduction = 85,
    Weight = 3,
    Capacity = 40,
    IconsForTexture = Military_Backpack_Colossus_VeryLarge-White;Military_Backpack_Colossus_VeryLarge-WhitePlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.9,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Colossus_VeryLarge-White,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Colossus_VeryLarge-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Colossus_VeryLarge-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Colossus_VeryLarge_Ground,
}
item Military_Backpack_Echo_Radio-Black
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (Black),
    ClothingItem = Military_Backpack_Echo_Radio-Black,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-Black;Military_Backpack_Echo_Radio-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-Black_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-Black_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (Black),
    ClothingItem = Military_Backpack_Echo_Radio-Black_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-Black;Military_Backpack_Echo_Radio-BlackPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-Black,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-Black_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-Black_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-Desert
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (Desert),
    ClothingItem = Military_Backpack_Echo_Radio-Desert,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-Desert;Military_Backpack_Echo_Radio-DesertPlain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-Desert_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-Desert_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (Desert),
    ClothingItem = Military_Backpack_Echo_Radio-Desert_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-Desert;Military_Backpack_Echo_Radio-Desert,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-Desert,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-Desert_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-Desert_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-Green
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (Green),
    ClothingItem = Military_Backpack_Echo_Radio-Green,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-Green;Military_Backpack_Echo_Radio-Green,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-Green_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-Green_Tight
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (Green),
    ClothingItem = Military_Backpack_Echo_Radio-Green_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-Green;Military_Backpack_Echo_Radio-Green,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-Green,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-Green_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-Green_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-White
{
    DisplayCategory = Bag,
    Type = Container,
    DisplayName = Military Backpack Echo (White),
    ClothingItem = Military_Backpack_Echo_Radio-White,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-White;Military_Backpack_Echo_Radio-White,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-White_Tight,
    ClothingItemExtraOption = Tight,
    ClothingExtraSubmenu = PutOn,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}

item Military_Backpack_Echo_Radio-White_Tight
{
    DisplayCategory = Bag,
Type = Container,
    DisplayName = Military Backpack Echo (White),
    ClothingItem = Military_Backpack_Echo_Radio-White_Tight,
    CanBeEquipped = Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 25,
    IconsForTexture = Military_Backpack_Echo_Radio-White;Military_Backpack_Echo_Radio-White,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ClothingItemExtra = Military_Backpack_Echo_Radio-White,
    ClothingItemExtraOption = PutOn,
    ClothingExtraSubmenu = Tight,
    ReplaceInSecondHand = Military_Backpack_Echo_Radio-White_LHand holdingbagleft,
    ReplaceInPrimaryHand = Military_Backpack_Echo_Radio-White_RHand holdingbagright,
    WorldStaticModel = Backpack_Echo_Radio_Ground,
}






}
